So as y’all probably know, I’m working on a game called “Khanton - sanitation expert”, the game has started development in the turbowarp editor which is an extension to scratch (and objectively better to be completely honest), the game is a top down level based shooter, however because I’m stupid I don’t know how to make a save load system in scratch’s weird pseudocode language! (BEING STUPID IS NOT GOOD FOR A COMPUTER SCIENCE STUDENT) So I pretty much have to learn a new coding language and attempt to at least rebuild the game in gamemaker studio 2, whoops.
Here’s the basic plot: You play as a member of the “Shark Punching Research” corporation’s combat division (the name is in fact blatantly stolen from the fanmade SCP post called the “shark punching center” or something similar) and have to kill the reanimated corpses of your fallen comrades, yummy! So yes, it’s just a bog standard “there be zombie, shoot zombie” story game you see literally everywhere.
Why am I saying this? It’s cool. Do I need help? Not right now but I’ll let you know if I do, suggest thingamabobs in the replies or wherever, I dunno how this website works.